Ori and the will of the wisps sequel1/4/2024 If I knew there was a lot of platforming coming up, I’d rely on stuff like triple jumps and clinging to walls. The catch here is that you only have a limited number of slots that you can equip at any given time, which forced me to really think about the kind of strategy I wanted to take into a given situation. This is where the shades of Hollow Knight’s inspiration become most prominent. These range from an incredibly useful triple jump and the ability to stick to walls, to being able to spot secrets hidden throughout the world and even swapping your health and energy meters. These shards can be either found hidden throughout the world or purchased from a friendly NPC. And then there are the 31 different Spirit Shards, which have taken the place of the original game’s more traditional skill tree. These range from a quick sword, to a heavy hammer, to lobbed fireballs that can be bounced off of to reach higher ground. You can have three assigned to the face buttons at any given time, which means you have to experiment and see what works for each different scenario the game throws at you. The first are the 12 active attacks and abilities you come across throughout the adventure. The sequel has you back up to speed fairly early on and only builds from there with a pair of player-driven skill pools. With a firm grasp on Ori’s movement, you’ll quickly find yourself being able to tackle platforming challenges with the superheroic panache of Madeline in 2018’s Celeste. It takes many of the skills earned throughout the original game - think scurrying up walls, gliding through the air, and double jumps - and bestows them upon you fairly early on as permanent abilities. The sheer number of core abilities, combat options, movement skills, and perks both active and passive would be absolutely daunting if it weren’t for the graceful pace at which developer Moon Studios doles them out. And like its fellow gorgeous indie adventure, the magic in Will of the Wisps is in how it consistently encourages player freedom and rewards curiosity and experimentation - and how it is peppered with cutscenes that unfold like miniature Pixar gut-punches of emotion. While the roots of this tree might lie firmly in Super Metroid and Castlevania: Symphony of the Night, the branches of this wonderful follow-up are clearly and successfully drawing from 2017’s excellent Hollow Knight. Ori and the Will of the Wisps is a fantastic sequel that builds upon the Metroidvania heart of Ori and the Blind Forest by pulling inspiration not from the past, but rather from its contemporaries.
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